Putty Golem

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Putty
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  • Red Agliator wrote: Questions I find myself asking about learning in TUG: Who starts by wandering the world? Who starts by trying to find out how to affect the world? Who starts by trying to figure out what things *do*? Who does a mixture of those…
  • On neat, I have been trying to be more active now that my coursework for my PhD is done but alas, we are always so busy and the Science! Team isn't very active at the moment. Even so, I chronicle pretty much everything on social media of some kind o…
  • Gazelle wrote: Bandersnatch wrote: How far players would go to follow a "rumor" of power, whether real or not, and how substantial the rumor would have to be to get people to seek it out. This is a really interesting question, and there…
  • The Arcanian wrote: Or "The persistence of player characters, or lack there of, in persistent worlds." This is something I have thinking about. In persistent worlds, like mmos or public sandbox-survival servers (minecraft, to-be-TUG) where ever…
  • spacedot wrote: Putty wrote: Bandersnatch wrote: How far players would go to follow a "rumor" of power, whether real or not, and how substantial the rumor would have to be to get people to seek it out. A question that this question …
  • All of these systems are interesting but I wonder about maybe a grounding to build from. The analog for skill progression is learning, right? Your character, and you, are learning and that learning takes the form of numbers for the most part. …
  • Have you all ever read about Final Fantasy 2's skill progression system? http://www.hardcoregaming101.net/finalf ... /ff2-2.htm What would you think about using portions of this?
  • If you think that's cool, you should check out Midi Sprout: https://www.kickstarter.com/projects/da ... ion-device
  • Bandersnatch wrote: How far players would go to follow a "rumor" of power, whether real or not, and how substantial the rumor would have to be to get people to seek it out. A question that this question begs is, what would you notice? What …
  • I see all the regular games are posted already so i'll post some special ones. First, Friday the 13th for the NES. So, this game was created by Atlus Games way back in the day. If you squint your eyes, you could call it a prequel to Dark Souls…
  • Have you guys ever looked at the N-Gram viewer for google books for God vs Science? It's pretty neat! Skills in games are always weird. I don't know if anyone ever answered my question about what games have skill systems you all enjoy?
  • After a while you start to realize that even if a group of researchers actually does pre-define those things, there is still some sort of impact. And really, in the end you know that if something has meaning for someone then we will sometimes act on…
  • It is safe to say that Spelljammer will be in full effect.
  • What sort of example would you offer forward with how you'd like to see either scaling or skill work?
  • Fun! My wife played for TXRD in Austin until we moved out here. Moving from Banked Track to Flat Track was not very fun for her but we watch a lot of flat-track since banked is so rare! Neat!
  • You can follow me there (@mosesoperandi), but if you do be warned, there are days and even whole weekends where the only thing I tweet about is flat track roller derby. I keep forgetting to ask if someone you know plays or if you're just an e…
  • FrostTheTactician wrote: Good timing, I just finished reading Flowers for Algernon so I've been looking for a new book to pass the time, this one looks like a fairly interesting read. Of course it being a fairly niche book I'd have to find it on a…
  • spacedot wrote: Where are you people all coming from? I actually met Peter through an interview I did with him for Warcry.com when I was saving up money to make the transition from a stable school administrator to PhD student across the cou…
  • Relevant research, "15% of all internet traffic is about cats." http://www.breitbart.com/InstaBlog/2013 ... at-Related
  • I am interested in the various waves of adopters and how they negotiate the changing nature of a game in development.