UFIOES Seed

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UFIOES
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  • Probably caused by a faulty regex, it happens when you press the wrong key on your leopard.
  • You may not have mentioned that: CraftingSystem:ParseRecipeFile( filePath, category ) now requires a category in its arguments
  • I assume you mean that this group is intended to beta test otherwise unreleased mods. I may take you up on this offer. One thing that I would like to bring up, is the difficulty of testing mods for multiplayer compatibility. Not all modders have ac…
  • This may also be caused by a low fps, you can press F2 to check your framerate to see if that might be interfering with the physics.
  • @Shadee: Thanks, have fun building. @Scripts: Thanks, I am thinking about adding copy-paste functionality and maybe multiplayer support for v1.3 @LostSocks: When you place the SnakeAerogel with the right mouse button, it should activate automatica…
  • As of version 0.8.6, attempting to reset to default keybinds via the "Default" button in the Input Options menu will not reset them to their default but to being unbound (NONE). Edit: This can be somewhat resolved by deleting \TUG\Config\user_confi…
  • That looks much better than my attempt. I will be pretty busy this week, but I will see about diversifying the legs of either model the in week after. How do you want to add the strands of mycelium? I think there are three options, I will list them…
  • Just don't ask it to go dancing, it has four left feet.
  • That sounds like a rather shift-d way to get three more legs, but why not. How does this look? I have tried adding a body and head, but they look terrible. Rawr, Dungchunker, if you want to use the legs, here is the file: https://www.dropbox.com/…
  • I tried making a single leg of the Fungal Ent. How does it look?
  • I usually code first, art assets later. I will start working/experimenting with the AI of a fungal box.
  • I would love to help, but my strengths go as far as programming and maybe particle effects.
  • Thank you. It is odd that z-placement for the Thermonuclear Device causes a crash, I would have thought if anything it would be with the Shaped Thermobaric Device since it applies a rotation on placement. I will have to look into it. I would reall…
  • It might be important that I used Mesa Rock as opposed to Cobblestone. Also, I don't have access to the world as it is the world of the Unknown Server, which is currently beta testing the dedicated server binary. I probably should have mentioned tha…
  • Eternus.Terrain:NKModifyWorld(modificationInfo) crashes the game when placing/removing voxels if a large value is used for modificationInfo.dimensions = vec3.new(50, 50, 50) and modificationInfo.radius = 50. Additionally, when using modificationInf…
  • Would you like a version that tells you what categories of things you need, but not the things themselves? e.g. Head + Binding + Shaft = Crude Hammer? However, for version 2.0, I would like to make it so that it only shows you recipes that you have…
  • Bug: I think that it is impossible in the the current version (prerelease4) to craft the improved workbench frame because the anvil stand takes less of the same materials, requires the same station, the same tier tool, and has a higher crafting prio…
  • I thought about adding a recipe book, but you would have to know the recipe for crafting it, which is a non-ideal solution. Although one could provide all players with a recipe book when they spawn, updating it with new recipes when the player acqui…
  • Sorry
  • I prefer naming methods/functions in camelCase, although that is mostly a habit I picked up from Java. I also indent empty lines, which I think helps speed up coding, as pressing tab 5 times or isn't entirely expedient. I tend to not like overly de…
  • I still have yet to make *proper* textures for it, the current ones are slightly odd. The other problem is the animations... It looks hilariously awful when the player swings it. I am not making any promises, but I might be able to release it this w…
  • I *might* be working on something like this... But you will also be able to use it to gain altitude. As for balance I plan for the crafting recipe to take many crystal shards, which are currently the rarest in-game objects, additionally every flap…
  • Despite what the current documentation says, I don't think that: CharacterController(SetGravity(vec3) does anything, I have tried y components of -40, -16, -4, 0, and 16, none of which have any effect. Additionally I think that: CharacterController…
  • I would suggest the idea of adding nails for use with your hammer. Simply nail your workbench to the floor, and it can't be removed until you use your hammer to remove the nails, at which point you can pick the workbench up.