The Lemurian Empire

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Comments

  • RinRin REGISTERED Posts: 668 Seed
    interesting.... so we have a communist, and a fascist. hmm.... ;)
    anyways, my 2 cents.
    communism works in theory and in limited practice. we are naturally selfish, and with limited resources, we need to define what would be under the concepts of communism. for example, identifying what isn't limited. if tug's food farms doesn't require what normal farms require, like pretty large amounts of water and nutrients (crop rotation) and weeding/pest control, then a community farm would pretty easy to maintain and pretty easy to distribute the food so people don't starve without requiring payment for services, and would probably only require intermediate supervision.

    however, things like manufacturing or cooking, teaching, building, etc... unless extremely simple like farming, would probably be best under a free market system (i pay you 20 dollars for a chair. i get 20 dollars by selling potions..etc). as this limits the amount of stuff a greedy person can have, while still giving other people the ability to get the exact same things.

    fascism i'm unfamiliar with as an economic system, as it seems to intertwine more things than just economics, and i can't really get a read on what it actually entails. however, in response to llama's scenario, monty's the only lumberjack to get some from? and he can't ask someone for food to get him through the winter? also, in this quasi-communistic/free market society, joe the baker can simply take credit from bill and get him to either do fixing work around his house, or make him something in the future in return for bread. it's a bad example of why communism doesn't work and a mix of communism/free market which further makes it a bad example.
    also, sorry if i sound harsh, i'm kinda depressed at the moment due to irl stuff, nothing serious though.
    Warthunder, TUG and world of tanks fan/beta tester.
    member of The Lemurian empire and the Merchants guild
    Soon to be alchemist/apothecary in TUG
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  • FrostTheTacticianFrostTheTactician REGISTERED Posts: 176 Seed
    Well... this is awkward... I had written out something very similar to what you posted just now, but I guess your post was longer and better written, so I don't really mind.

    Aaaaanyway.
    Since Youngy brought up communism and Xodus brought up fascism I guess I could bring up a system of government that I find interesting as well:

    Technocracy
    [strike]As far as I know this has never actually been attempted in real life. In a nutshell technocratic society is a form of meritocracy which involves the most qualified experts from a particular field being in charge of governing that field i.e. an agricultural expert being in charge of agriculture. So the governing body would consist of unelected scientist and engineers rather than politicians.[/strike]

    I hope you don't mind, but you'll have to read up on this yourselves, its way too late for me to write anything remotely intelligible.

    I've got to admit to liking the idea behind this somewhat. Does it have its faults? Sure. But it would be interesting to see what would happen if someone other than lawyers and bankers were in charge for once.
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    "Feign inferiority, exploit their arrogance."
  • Youngy798Youngy798 REGISTERED Posts: 905 Seed
    So say me and Llama were the best Miners in the Empire, we would then become the heads of Mining and control it?
    Hello there! I am Youngy future owner of Plainhold (hopefully), go read the topic about Plainhold, and the Lemurian Empire, maybe also some of my other posts, like my mining suggestions! :)

    Bye!
  • RinRin REGISTERED Posts: 668 Seed
    in a technocratic society? technically yes. it would depend on the actual workings of said society, but going off of wikipedia, in a fully technocratic society you would be over everything mining related.
    Warthunder, TUG and world of tanks fan/beta tester.
    member of The Lemurian empire and the Merchants guild
    Soon to be alchemist/apothecary in TUG
    20.jpg
  • MichaelMichael REGISTERED Posts: 59
    My two cents:

    Let people work it out amongst themselves. A natural barter economy of some sort will open up. Secondly, just because their is competition doesn't mean you can't be generous or charitable. If you're a carpenter and you're friends chair breaks, you could still fix it for free.

    On another note, I'm in charge of a guild specificly created to protect people at no cost, and I plan on having a buisness aspect to my organization (probably along the line of the health pot industry, maybe weaponry).

    Again, I'm not a resident of Plainhold, so my oppinion doesn't carry much weight. Just some friendly advice.
  • Youngy798Youngy798 REGISTERED Posts: 905 Seed
    Any advice is appreciated, I may just let people sort out the economy themselves, but I want Plainhold to be a very strong community orientated City where everyone helps eachother. Its not about becoming super rich, but instead making the town better for everyone.
    Hello there! I am Youngy future owner of Plainhold (hopefully), go read the topic about Plainhold, and the Lemurian Empire, maybe also some of my other posts, like my mining suggestions! :)

    Bye!
  • Xodus_LLamaXodus_LLama REGISTERED Posts: 74
    Say Youngy and I were the best miners (look at this pick swingin guns, ladies :p) We may know how to direct all our little dwarven minions to mine the best way possible, but in this society, who would make our business choices for us? Other specialists, or as selling the ores may be considered part of mining, would we? Because we may know the encyclopedia on mining, but not economics of selling hunks of rock
    "A mathematician is a device for turning coffee into theorems." ~Paul Erdos
    "Go down deep enough into anything and you will find mathematics." ~Dean Schlicter
  • ValidifyedValidifyed REGISTERED Posts: 612 Seed
    The doi act is somewhat similar to the commy system, but dosent have many of the fallbacks as it is limited b to data only.
    Technocracy sounds very interesting, the high council was based on SPQR, the senate of the roman people, at the time when there was a senate and an emperor, but it could be tweaked to give specialist senate power to the leaders in mining etc...
  • Youngy798Youngy798 REGISTERED Posts: 905 Seed
    I like when people bring advanced politics and economy systems into sandbox games like this. If you have ever played on the Civcraft Minecraft server, there can be a good amount of drama between the different groups of government.
    On an unrelated note, I hope you can tie people up or disable them in TUG. In Minecraft if you are raiding, you have to kill the player if they are in the way, in TUG you could tie them up and move them out the way leaving them to get found by someone else. Tying people up would also make jails a viable solution, you could handcuff people and put them into a locked carriage to go to jail in.
    Hello there! I am Youngy future owner of Plainhold (hopefully), go read the topic about Plainhold, and the Lemurian Empire, maybe also some of my other posts, like my mining suggestions! :)

    Bye!
  • Xodus_LLamaXodus_LLama REGISTERED Posts: 74
    Restraints would be beautiful. Unfortunately, I personally can't think of any way to do it without under or over powering them.

    Well, in hindsight, magickal restraints might work. Complete immobilization, but only for as long as the sorcerer can maintain the spell. Makes the extended jailing portion kind of hard, but it would still work for short term needs, and with a cost of use, it might not be too OP
    "A mathematician is a device for turning coffee into theorems." ~Paul Erdos
    "Go down deep enough into anything and you will find mathematics." ~Dean Schlicter
  • Youngy798Youngy798 REGISTERED Posts: 905 Seed
    Thats a difficult thing to counter actually, it can't be too hard, but it can't be too easy. Maybe if you have some kind of attack which knocks them to the floor you can then tie them up, like a small animation which they have time to stop the tying.
    I think restraining people would be a great thing, but difficult to do. It opens up a whole new way to get rid of people without killing them and destroying all their progress, and things like kidnapping people are possible :)
    Hello there! I am Youngy future owner of Plainhold (hopefully), go read the topic about Plainhold, and the Lemurian Empire, maybe also some of my other posts, like my mining suggestions! :)

    Bye!
  • Xodus_LLamaXodus_LLama REGISTERED Posts: 74
    See that might work. I guess what I want to say is my biggest fear with restraints is that someone would make the perfect dungeon. If every time the restrained party logged on they'd be in shackles with no way out, yea it'd be realistic and fun to a point, but that ruins that person's ability to play on that server, they couldn't do jack, have fun, play some TUG. This does assume a server would be joined in, sadly, the Minecraft way (I hate to reference that :/)
    "A mathematician is a device for turning coffee into theorems." ~Paul Erdos
    "Go down deep enough into anything and you will find mathematics." ~Dean Schlicter
  • Youngy798Youngy798 REGISTERED Posts: 905 Seed
    You could always get people to come and break you out! :P
    Hello there! I am Youngy future owner of Plainhold (hopefully), go read the topic about Plainhold, and the Lemurian Empire, maybe also some of my other posts, like my mining suggestions! :)

    Bye!
  • ValidifyedValidifyed REGISTERED Posts: 612 Seed
    Its always a problem that trolls could leave everyone bound forever
  • RinRin REGISTERED Posts: 668 Seed
    perhaps the restraints can have a maximum time on them, after which time if they aren't replaced, the seeds stone breaks it. like say i have you bound at your wrists with rope, like handcuffs. the stone slowly increases energy in the bindings until it breaks due to the high concentration of "seed" energy in them. but if you replace them, it counteracts the effect, and they slowly cool back up to maximum "durability". the end result is a way in which trolls can't troll, unless they want to keep replacing bindings on prisoners periodically, but a way in which empires and cities can have actual handcuffs and prisons. only problem is when the trolls create a dungeon that is inescapable. in which case, you still starve.
    Warthunder, TUG and world of tanks fan/beta tester.
    member of The Lemurian empire and the Merchants guild
    Soon to be alchemist/apothecary in TUG
    20.jpg
  • Xodus_LLamaXodus_LLama REGISTERED Posts: 74
    What if the empire never wants to release the player? It still ruins any chance of that player having a fun gaming experience on that server, assuming he also doesn't have friends to release him, or that can.
    "A mathematician is a device for turning coffee into theorems." ~Paul Erdos
    "Go down deep enough into anything and you will find mathematics." ~Dean Schlicter
  • RinRin REGISTERED Posts: 668 Seed
    getting on the bad side of an entire guild tends to do that, whether or not they have the ability to tie them up. the point is to make it either 1. take up the guys entire schedule, or 2, force more than 1 person to run it. either way, i don't think anyone, even trolls, want to spend 15 minutes every 6-8 hours replacing some guys chains. generally trolls spend 20 minutes ruining someone's gameplay experience in a single fell swoop. not acting as a temporary jailer. also, this player will have to react to threats from meta-gaming, like these forums we are talking about.
    Warthunder, TUG and world of tanks fan/beta tester.
    member of The Lemurian empire and the Merchants guild
    Soon to be alchemist/apothecary in TUG
    20.jpg
  • Youngy798Youngy798 REGISTERED Posts: 905 Seed
    Things seem really quite in this section of the forum, its like everyone has disappeared :) Bet its GTA online :P
    Hello there! I am Youngy future owner of Plainhold (hopefully), go read the topic about Plainhold, and the Lemurian Empire, maybe also some of my other posts, like my mining suggestions! :)

    Bye!
  • FrostTheTacticianFrostTheTactician REGISTERED Posts: 176 Seed
    There is no productivity... There is no sleep... There is only Pokemon x and Y...
    ea15zq.jpg

    "Feign inferiority, exploit their arrogance."
  • Re EvolutionRe Evolution REGISTERED Posts: 1,105 Seed
    Since I broke GTA Online and got around 15 million $, it's not as fun as it once was. All I do now is take raids on the military base, steal a fighter jet, and go around terrorizing Los Santos
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  • Xodus_LLamaXodus_LLama REGISTERED Posts: 74
    "...it's not as fun as it once was. All I do now is take raids on the military base, steal a fighter jet, and go around terrorizing Los Santos"

    You, my good sir, need to redefine fun if you don't find that humorous
    "A mathematician is a device for turning coffee into theorems." ~Paul Erdos
    "Go down deep enough into anything and you will find mathematics." ~Dean Schlicter
  • Re EvolutionRe Evolution REGISTERED Posts: 1,105 Seed
    That's the point. It's incredibly fun. I want to do that more than I want to do the missions, but it doesn't level me up, so I'm stuck at 13
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  • TestamentofTestamentof REGISTERED Posts: 1,234 Seed
    That's the point. It's incredibly fun. I want to do that more than I want to do the missions, but it doesn't level me up, so I'm stuck at 13

    Sooo, you want to play Just Cause 2?
    The Machine is on....

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  • Re EvolutionRe Evolution REGISTERED Posts: 1,105 Seed
    But with JC2 I can't terrorize the little kids on Xbox Live
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  • ValidifyedValidifyed REGISTERED Posts: 612 Seed
    lol
  • TestamentofTestamentof REGISTERED Posts: 1,234 Seed
    But with JC2 I can't terrorize the little kids on Xbox Live

    There's a multiplayer mod for the PC version, it's hella fun
    The Machine is on....

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  • HowlHowl REGISTERED Posts: 5
    Players can be part of the empire and have a safe home within our civilisation but can play like any lone goer, the only difference being that they are protected by the empire from possible attackers...

    How do you enforce this? You'd need to have a body guard for each and every person who wanted to leave the Empire's immediate boundaries. Either that or actually restrict the players from leaving the empire.
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  • TestamentofTestamentof REGISTERED Posts: 1,234 Seed
    Howl wrote:
    Players can be part of the empire and have a safe home within our civilisation but can play like any lone goer, the only difference being that they are protected by the empire from possible attackers...

    How do you enforce this? You'd need to have a body guard for each and every person who wanted to leave the Empire's immediate boundaries. Either that or actually restrict the players from leaving the empire.

    I think he means inside the Empire's territory. Like how I'm technically "protected" by the police/military of my city/country. Any citizen of the empire has that protection and if anyone attacks them inside the empire then they have the right to call upon that protection. I could be wrong of course.
    The Machine is on....

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    otViQlH.png
  • ValidifyedValidifyed REGISTERED Posts: 612 Seed
    Howl wrote:
    Players can be part of the empire and have a safe home within our civilisation but can play like any lone goer, the only difference being that they are protected by the empire from possible attackers...

    How do you enforce this? You'd need to have a body guard for each and every person who wanted to leave the Empire's immediate boundaries. Either that or actually restrict the players from leaving the empire.

    I think he means inside the Empire's territory. Like how I'm technically "protected" by the police/military of my city/country. Any citizen of the empire has that protection and if anyone attacks them inside the empire then they have the right to call upon that protection. I could be wrong of course.

    You could, But you're not :D
  • SinnonSinnon REGISTERED Posts: 383 Seed
    There is no productivity... There is no sleep... There is only Pokemon x and Y...

    Lol man, true!
    Sintiacutetulo-1-1.png
    Enlist your faction in Seekers Order, sub-groups or alliances are not problem with the enlisting, since we are a not a clan, just a UN sistem of organization.
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