If he tries to burn anything down we can just put him in the royal prison of Plainhold
I am going to try and stick on 1 server for the entire time so that I can see the world progress and create a name for myself in the world.
Re Evolution wrote:
It's nice to know that I have some psychological affect on people, but I only plan on causing anarchy and mayhem when I get bored, which won't be that often (if what I think TUG will turn out to be happens). But, then again, like Youngy said, I could be useful to the Empire, allowing my more destructive urges to come forward. Now that I'm thinking about that, it could be fun. I'm more than likely going to piss-off someone eventually, so why not make it mutually beneficial? :twisted:
Its only bad if it effects the Empire
Something like the UN in TUG will certainly be in place, hopefully nobody ends up getting overly angry and starting a war. I am in no way an advocate of starting wars, it will just end up wasting our supplies and killing random seedlings. If we ever need to stop a faction which is a threat, planning and secret killings will most likely be the main goals. If we can keep the conflicts to a minimum, that would be great.
i've actually thought about creating a guild specifically to reduce the damage wars cause and solve disputes, by implementing a system that will require both parties participating, but will still allow large scale wars without damaging any city or personal property. as well as hosting mock battles for players to participate in, similar to an arena only in a more war-like fashion. for example, x and y empires are both in the guild and have a dispute, hate each other, etc. they come to us, and ask us to set up a war in our "warzone" because they don't players to lose what they've built.
we set a limit of players and make the warzone up, set rules (no killing when enemy is down, no unfair tactics like poison, etc...), set up generals areas, and set a time. they both show up, and we disperse ribbons to the participants, screenshot them, yadda.... and allow the generals to set them up in designated areas. we then commence the war, have a jolly good time, and eventually one side wins. we then mark the spot they were fighting over and give it to the winning side or continue the war, all depending on what the councils of the governments want, etc....
the end result is essentially a non-war in which someone wins but doesn't win, and a loser who loses but doesn't really lose. no innocents lose their lives, no-one loses their houses, no grieving occurred, and the dispute is ultimately solved... as well as allowing disputes among smaller organizations to be solved in-game and allowing players to have fun without risking their characters.